Can be twice as fast in really specific scenes. This patch is filled to bursting with general improvements that you, the community, have been asking for. Thief animation fixed. Added say_global, say_game, say_team commands. Reduced ram usage, by lower the number of variants for our custom DXT5nm Standard shader. Is it necessary to add "had" in past tense narration when it's clear we're talking about the past? Fixed Lift Height slider not hiding when you click away from it. This parameter is the "solved" position for the piece. The music player let's you play audio files (.mp3, .wav, .ogg, ogv) which are synced for all players. When I try to Archive my app in Xcode 11.2.1 it returns the error: Thanks for contributing an answer to Stack Overflow! This is great when trying to spawn a compound object. Picking up objects that are teleported from out bounds now snap to the mouse nicer. Fixed takeObject() collision issues with concave custom colliders. Clicking button won't block your hotkeys anymore. Our global writing staff includes experienced ENL & ESL academic writers in a variety of disciplines. Added a safe guard to restore UIs dragged off the screen. Laser pointer now turns on and off as the player touches the touch pad, and is oriented like a pointer rather than a gun (it now matches the default steam keyboard laser). is a Cartoon Network animated television series based on the DC Comics series, Teen Titans.More specifically, it is a quasi-Spin-Off of the previous 2003 Teen Titans series, though it takes more direct inspiration from the New Teen Titans shorts that were also based on that incarnation.The main cast, as well as … Added on screen indicators to the edge of the screen for ping arrow and peek icons. Added search events: onObjectSearchStart, onObjectSearchEnd, onSearchStart, onSearchEnd. Fixed some format stuff for file browser or tooltips. Changed getXml() to return the current Xml string including any runtime changes from setAttribute(). Tables: Added Info global static class exposing Info menu. Cloud manager now supports folders just like Saved Games/Objects. Peeking cards no longer causes their name/description to become available for all players to see for a few moments. Server browser loading should be faster because there will be less public servers that need to fetched with the new friends and invite servers. https://giant.gfycat.com/RightJointAchillestang.webm, There's now a way to interact with Unity's built in components using this new API. Fixed SSAO not being enabled correctly for cameras besides main. The Join button takes you directly to the server browser. Added Lua WebRequest.custom(string url, string method, bool download, string data, Dictionary headers, Closure callbackFunction). Zones now all have a right-click context menu. Fixed sync input fields on late joining people. RAW cache from Images and Models had to deleted to due incompatibilities with the engine upgrade. Finally we are launching a new method for collecting user feedback and bug reports found at https://tabletopsimulator.nolt.io/. Spectator mode provides a second fullscreen viewport to be used for streaming / recording. Various UI improvements and fixes, most notably on Color Picker, Server Browser, and Script Editor. Fixed issue with Linux fullscreen not working. Fixed objects not clumping when you shake the controller. New Zone tool (in the zone tool popout) which allows you to automatically lay out objects (primarily cards) across the table. Fixed issue with scripting objects teleporting not syncing correctly. We would like to show you a description here but the site won’t allow us. New split added to contextual menu that let's you split a deck / stack in a certain number of stacks. Secured many networking related functions from hackers. Added settings for how selection works: either a box with a fixed height (as it has been), a box exactly as you draw it, or a box anchored to the table surface. You can right click any object to enable "Reveal Fog Of War" in its Toggles menu. Set what tags a object or system has by right-clicking it and selecting Tags from the menu. I have been a nurse since 1997. Layout Zones can triggered by using the Layout Zone tool and left-clicking the zone then hitting the big Layout button, or by right-clicking a object inside a zone it interacts with and selecting the Layout option in its context menu. Misc setting to control whether a single card will behave as a deck when you type a number on it. Keep tabs on VR improvements on the discussion page. v12.4.2 Line Tool Revamp, Ghost Preview, Tags, Physics Improvements & More! Looking for players icons desaturated and reversed the sort. How do you add icons into the names of minecraft items? We've also upgraded the game's engine (everything should run smoother), added layout zones (automatically lay out cards easily), and added object tags (easily filter system interactions). Gem now defaults to angled and is better positioned, Stick controls activate properly (teleport works on click, rotation will repeat on hold). To highlight which Object functions can be directed at the game world, they have been broken out on the Object page into a "Global Functions" section. See above page for details. UI (poor little guy gets sick during Unity changes for some reason). Added repetitions to Wait.time to better emulate Timer. ui_theme_batch_start & ui_theme_batch_end - Group multiple ui_theme. You will see some other patch notes that mention the "MISC" menu. v12.1.0 Music Player, PDF support, and tons of other great improvements! Fixed spectators being able to interact with calculators. Spectator mode now works when you use a different resolution than your main display. Lua getAllObjects() is now instantly updated to add or remove when an object is spawned or destroyed. Last three variables are typically used as parameters in other commands, buy enclosing them with << and >>. The game can now detect if the jigsaw puzzle is complete. Fixed bug with 3d pointer sometimes not showing up onscreen hands. To enable the old control scheme type +vr_controls_original into the system console. Fixed current tool icon animating unduly. Fixed chat yellow indicator disappearing for all tabs when changing tabs. Made background objects non-interactable. Optimized away all garbage allocation per frame to improve overall smoothness. object.randomize (or shuffle/etc) now returns 'true' if shuffle occurred. UI.getXml() and UI.setXml() added, allows for dynamic UI creation from a string. The Global Chat now has a Profanity filter that the user can enable to filter out profanity, spam and misbehaviour. See below. Fixed vector, decals, infinite bags hiding bugs. Holding any grip button will display control layout. Alongside the new Dark theme, you may now edit the colours of the user interface however you wish using the Theme Editor. Custom Objects that are set to dice or coin will now get that correct sounds for their selected material type. Options -> Info: Tag sliders don't add range when one value is 0. This is also much more performant compared to the old joint tool because it's just one object with multiple visuals combined. Added entry in Misc settings to set size of collapsed menus. Removed "Hacking in Unity" discord message. Added ui_anchor, ui_label and ui_toggle commands (to accompany ui_button), allowing you more options for easily running commands / changing setting during play. v10.8.0 Give Host, New File Browser, Split Stack, Lots of Scripting Improvements! Magnify (hotkey m) overhauled to be round. Negation only applies to the set of words it is grouped with. Stopped the ability to spawn Tables using spawnObject. Custom Card shapes have been added hex, circle, and square. ui_context_menus_can_collapse - Whether context menu section can be collapsed. Xml UI image assets are now no longer compressed to make them look nicer. Pad bindings now use compass notation (i.e. We’ve added some additional features to these menus as well. Fixed performance issue when alt zooming objects on the UI. Grid Global Class The Tuscany & Moor Visitors expansions to Viticulture has been added as a free update! A wargame is a type of strategy game that realistically simulates warfare, as opposed to abstract strategy games such as chess.Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to study the nature of potential conflicts.Many wargames recreate specific historic battles, … New virtual hand feature that lets you interact with your hand just like if it was attached to your left controller. 자막포함. Get(string url, Object owner, string function), Post(string url, Table form, Object owner, string function), Put(string url, string data, Object owner, string function). find - Call with parameters to find a component. This function existed previously, but was not documented. Fix FoW issue where the fog was not lifting for clients, Fix FoW issue where the faraway objects were incorrectly not revealed. The version number on the bottom right of the main menu is now click-able to bring up patch notes. Added getJSON() to Object and spawnObjectJSON() this is the same format as Objects are saved in the save files. Summary: Added SetSnapPoints() and GetSnapPoints(). Fixed auto raise over tablet freaking out. Can be found here: https://api.tabletopsimulator.com/. Fog of War, Play Area control, Line Tool improvements, Additive Loading, VR Improvements, and much of it covered in our brand new Knowledge Base. Objects with alpha transparency will not cast shadows. The Physics option has been moved to the Configuration menu as it is global. They have keyboard shortcuts, PgUp and PgDn by default. Set to Manual Only for one-off arranging. What's the best way to communicate 'you get a bonus but no raise this year' to employee? Added hidden zone opacity sliders to Misc settings. While locked, pad-left and pad-right will scale the object. Fixed zoom scale speed being framerate dependent. Fixed decals not cleaning up correctly when using setDecals. Input fields are now auto selected for popup dialogs. VR Beta info & settings (+how to revert to original controls). Revamped the workshop tags with a bunch more and now available in the new Options -> Info menu. is_face_down determines if an object's "face" is pointed down (like with cards). setRotationValues() now allows you to start a name/value with a # and it won't display the value in the tooltip. You can now Shift+F keys to cycle through your tools in reverse order. For example, you could set it to look at a dice, and whenever you want you can hover over the dice and hit R to roll. You can joint this to any objects to add any visual flair you would like to match the game. use_rotation_value_flip can be used to modify which direction objects flip. If ON then you will draw the card. team - Stores / sets team you are currently on. The new system allows you to easily make suggestions and upvote and downvote other community member ideas in a similar style to reddit. Revealer Objects can now also be hidden from each other. Grid options menu is now available to scripting as Grid.show_lines = true. When in the Game menu, when clicking the 3 dots that appear in the upper right of a Game when you go to select it, you will see a new option: Additive Load. If accepted all players will disconnect and then have the choice to reconnect to the new host in the exact same setup and layout they were just playing in. Fixed scaling on custom figurine colliders. onObjectEnterContainer has long been a requested event, and it is now available! Custom Card added so you can create cards one at a time. Improved movement - added movement inertia. Asking for help, clarification, or responding to other answers. On-screen Hand View now shrinks when you are not hovering over it. Physical UI Screen, Attached UI Screen, UI Scale - Control how the VR UI Screen is displayed. Docs can be found here: https://api.tabletopsimulator.com/ui/introUI/. Example: {en}Hello {fr}Bonjour {de}Hallo, This also works in url fields if you need to change assets based on the language. Added misc setting to change size of move gizmo. People recluded in a penal reservation, who believe they are on Mars but they are actually on alien-invaded Earth. loading_custom - Indicates if the assets of a custom element are being loaded. Fixed event recursion causing a potential lock up. This makes Luminar AI a great program for replacing your boring skies with something more … https://developer.mozilla.org/en-US/docs/Web/HTTP/Headers/Last-Modified. camera_reset_on_load - Whether the camera resets its position when you do a Save & Play in Atom. Click trigger while holding a card to straighten it and hide it from other players. This tiny update was mainly to get VR and Touch working again after the slight downtime with v10.0. Added Enhanced Base Precision experimental misc setting. Add Object.getData() and spawnObjectData({ data = Object.GetData()}), which is the same thing as getJson() and spawnObjectJson() except that is working with Tables and you don't have to convert in Lua which should be more performant. Password requirements: 6 to 30 characters long; ASCII characters only (characters found on a standard US keyboard); must contain at least 4 different symbols; Greatly sped up updating Workshop mods on initial load. Greatly improved compatibility with old AssetBundles shaders. Server browser now shows the total number of people in-game. Fixed spectator window freezing after returning to main menu. Optimized a lot of physics code to use non gc allocing functions. Unscheduled exterminator attempted to enter my unit without notice or invitation, How to mitigate the risk of riding on highways. Great for room music or so your DnD campaign has the right mood! Updated the voice chat to fix some extra bugs. ui_context_menus_from_games - Whether games can add items to context menus. Fixed trigger colliders being used when measuring distances. Player colors now match TTS colors. To go along with the new Attach tool there is new Object functions available to create these bindings in script. If you helped us test on the beta, thank you very much for your input as we needed all the extra testing we could get to ensure things were cleaned up smoothly. The on-screen hand interaction area is now much smaller if nothing is currently in the hand to avoid accidental interactions. Fixed splitting into 10 decks merges some of the decks. Left-click will open the zone-specific menu that used to be on right-click. Interface Click Threshold - When the interface click action is bound to an analog input it will use this value. Disabled collasping context menus by default (can be enabled in misc settings). Fixed being stuck in Line Tool after using it while holding an object. Ex: Wait.time(|| print("Done"), 1) or Wait.time(function() print("Done") end, 1). Enjoy animated textures for you assets or play jigsaw with animated video! For example, turning 'vr_sticky_grab' on will mean you do not have to hold the trigger to maintain grip on an object; instead you press to grab, then press again to release. Technically this was added before, but now it works and is documented!
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